M.01Transformers · self-attention
Attention
Four attention heads read one sentence, every arc weighted by a real softmax, until “it” finds the trophy and all four fire at once.
(00) Playground
A sketchbook of experiments made with AI as a collaborator: forty-two studies in motion, color, space and time, twelve small games after the arcade classics of the 1980s, and one long piece about how a single number grows a flower.
F.01 · Phyllotaxis · one number
Place each seed a fixed turn from the last. Every simple fraction leaves gaps; one irrational turn leaves none, and grows a flower, and then a meadow.
(02) Motion
Twelve short pieces, each on its own idea. Five look at how machine learning works (attention, diffusion, training, optimization, embeddings); the rest are mathematics, nature and type.
(03) Color
From the physics of light to the biology of the eye and the history of pigment. Here color is the subject, so it is allowed to be everything it is, computed from the science rather than chosen.
(04) Space
The orbits of planets and the bending of light, the scale of everything, the shape of a fourth dimension, and the way cells share a plane.
(05) Time
Pendulums and clockwork, tides and tree rings, the arrow of entropy and the slow history of the Earth: the many ways the world keeps time.
(06) Arcade
Twelve games after the golden age of the arcade, 1978 to 1986, drawn in hairline. Each one runs an attract mode: a small bot plays until you take over.